In short,
instructional design is the process by which learning products and experiences
are designed, developed, and delivered. An instructional
designer applies this systematic methodology (rooted in instructional theories
and models) to design and develop content, experiences, and other solutions to
support the acquisition of new knowledge or skills. Instructional designers ought
to begin by conducting a needs assessment to determine the needs of the
learning event, including what the learner should know and be able to do as a
result of the training or learning solution, and what the learners already know
and can do.
Instructional
designers are then responsible for creating the course design and developing
all instructional materials, including presentation materials, participant
guides, handouts, and job aids or other materials. Instructional designers are
commonly also responsible for evaluating training, including assessing what was
learned and whether the learning solution led to measurable behavior change. Furthermore, there are many ISD models such as GAGNE 9 Events, Dick and Carey, Rapid Prototyping, Guaranteed Learning, ASSURE, and ARCS. So, my group members and I got GAGNE 9 Events model to be presented the next week. We need to make a poster and a game for that model.
Next, Madam Azida also asks us to recall back about Bloom Taxonomy that we have learned during diploma time because it is important to classify educational learning objectives into their levels. Actually... I don't remember this at all hehehe so I think I need to try to remember it back 🙈
I think that's all from me, see you on the next post ! 🙋💕
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